Much like Aladdin, Heroic Outlaw, Robin, Champion of Sherwood will net you a tasty two lore whenever he banishes an opposing character in a challenge - a shame his steel identity means he wont be forcing your opponent to lose lore as well like his predecessor
Rush allows a character to challenge the turn they are played, turning them into removal with a body that can stick around for more
Flip through the image gallery below for a first look at the lead card and packaging for each deck, and read on for a conversation with Wizards of the Coast about what to expect inside them, why these four games were picked, and plenty more
It grows bigger with each spell you cast, pings every opponent, and then turns into a colossal amount of mana ready to cast yet more spells
In general, also try to have four copies of each card you definitely want, so they come up more reliably